Combat
Overview
Section titled “Overview”Combat is idle: pick an enemy and a stance, and your character fights repeatedly until the session ends. A session lasts as long as your Endurance idle time allows (gold members get a longer minimum), and never more than 12 hours.
How fast you kill an enemy follows the same diminishing curve as action speed, using your stance’s power as the level. You can stop after a chosen number of kills or a chosen time, and a session always ends on a complete kill.
Stances
Section titled “Stances”| Stance | Kill speed uses | Trains |
|---|---|---|
| Strength | Your Strength | Strength |
| Dexterity | Your Dexterity | Dexterity |
| Intellect | Your Intellect | Intellect |
| Endurance | Average of Strength, Dexterity and Intellect | Endurance |
| Balanced | Average of Strength, Dexterity and Intellect | Strength, Dexterity, Intellect, Endurance |
Food extends how many kills fit in a session. Higher-level food is more potent. The table shows the extra session time you get at the best case, with enough food to last the whole session. Potency is fixed when the session starts.
Food potency
Section titled “Food potency”| Food level | Extra session time |
|---|---|
| 1 | +1.0% |
| 25 | +3.9% |
| 50 | +6.9% |
| 100 | +12.9% |
| 150 | +19.0% |
| 200 | +25.0% |