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Combat

Combat is idle: pick an enemy and a stance, and your character fights repeatedly until the session ends. A session lasts as long as your Endurance idle time allows (gold members get a longer minimum), and never more than 12 hours.

How fast you kill an enemy follows the same diminishing curve as action speed, using your stance’s power as the level. You can stop after a chosen number of kills or a chosen time, and a session always ends on a complete kill.

Stance Kill speed uses Trains
Strength Your Strength Strength
Dexterity Your Dexterity Dexterity
Intellect Your Intellect Intellect
Endurance Average of Strength, Dexterity and Intellect Endurance
Balanced Average of Strength, Dexterity and Intellect Strength, Dexterity, Intellect, Endurance

Food extends how many kills fit in a session. Higher-level food is more potent. The table shows the extra session time you get at the best case, with enough food to last the whole session. Potency is fixed when the session starts.

Food level Extra session time
1 +1.0%
25 +3.9%
50 +6.9%
100 +12.9%
150 +19.0%
200 +25.0%