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Relics

Using a relic consumes it and starts a timer during which every completed skill action benefits. You can have at most one active relic of each kind:

  • Experience relics add a percentage on top of the base experience of each action.
  • Drops relics give each action a chance to double or triple the items it produces. The triple chance is checked first, then the double chance.
  • Gold relics multiply the gold from drops.

Relics are checked against the moment each action completed, so offline progress is credited fairly even if it is settled later. The exact numbers for each relic are on its item page.

Opening a Primordial Cache has a 10.0% chance to also yield a relic. The kind is chosen evenly between the 3 kinds, and the tier is weighted towards lower tiers:

Tier Chance
Tier 1 50%
Tier 2 30%
Tier 3 15%
Tier 4 5%