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NPCs

Trainer for Forestry.

Got an axe? Good. Got a plan? Neither have I. Let’s chop some wood!

Open your Profile to find your skills and choose an activity.

Come back here to check your current activity. Your Inventory holds the items you collect.

Realms are separate worlds, each with its own skills, inventory and leaderboard. You start in Global. Open Realms in the menu to join or switch, and the Realmkeeper there can tell you more.

Trainer for Strength.

Start with Solo. Choose an enemy at or below your combat level, then choose a stance and how long to fight, or how many kills to attempt.

Your stance determines which skills earn EXP. Check the preview for your fight time, rewards, and session limit before you begin.

Bosses run on a schedule. Register before the battle starts, then check Home to follow your current fight.

Leaving a solo fight keeps the EXP and items you’ve already earned. Fleeing a boss battle forfeits that battle’s rewards, and you cannot rejoin it.

Each realm is a separate world. Your skills, gold, inventory, equipment and action queue belong to that realm. Each realm has its own leaderboard.

Your character identity, appearance, game mode and primordial tokens carry across realms. Global is your starting realm.

Click a realm card to register or switch realms from its menu. You can switch whenever you like, and your queued activities keep running in the realms you leave.

You can currently register for up to three upcoming or active realms, including Global. When a realm ends, it frees a slot and keeps your progress available to view.

You can register before a realm starts, but gameplay stays locked until its start time. If it has an end date, gameplay locks again when that time arrives.

Trainer for Cooking.

Bring raw fish in your inventory, choose a recipe, then choose how many to cook. I charge 10 gold coins for each fish you cook on my range.

Your Cooking level must match the Fishing level needed to catch that fish.

Your fish and gold are reserved when you start. Stop cooking and any unused fish and gold are returned.

Bait is optional. Better bait gives you a chance to land two, three or four fish at once.

Pick your bait when you start fishing. It uses one per action. You might also find some while fishing.

Browse my skins and choose the look you want.

I’ll name a creature near your combat level and how many I want dead. Expect a good 6 to 8 hours of fighting.

Every creature you slay alone drops its head. Bring me every head I asked for at once and I’ll pay you in Slayer experience.

The tougher the creature, the more each head is worth. Finish one task and I’ll give you another.

Commit to the Forestry mastery and I’ll name logs from an activity near your Forestry level, with enough of them for 6 to 8 hours of work.

Bring me every item I asked for at once and I’ll pay you in Forestry mastery experience. Higher-level work is worth more.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Forestry mastery experience.

Commit to the Mining mastery and I’ll name ore from an activity near your Mining level, with enough of them for 6 to 8 hours of work.

Bring me every item I asked for at once and I’ll pay you in Mining mastery experience. Higher-level work is worth more.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Mining mastery experience.

Commit to the Fishing mastery and I’ll name fish from an activity near your Fishing level, with enough of them for 6 to 8 hours of work.

Bring me every item I asked for at once and I’ll pay you in Fishing mastery experience. Higher-level work is worth more.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Fishing mastery experience.

Commit to the Farming mastery and I’ll name crops from an activity near your Farming level, with enough of them for 6 to 8 hours of work.

Bring me every item I asked for at once and I’ll pay you in Farming mastery experience. Higher-level work is worth more.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Farming mastery experience.

Commit to the Smelting mastery and I’ll name bars from an activity near your Smelting level, with enough of them for 6 to 8 hours of work.

Bring me every item I asked for at once and I’ll pay you in Smelting mastery experience. Higher-level work is worth more.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Smelting mastery experience.

Commit to the Cooking mastery and I’ll name meals from an activity near your Cooking level, with enough of them for 6 to 8 hours of work.

Bring me every item I asked for at once and I’ll pay you in Cooking mastery experience. Higher-level work is worth more.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Cooking mastery experience.

Commit to the Smithing mastery and I’ll name smithed goods from an activity near your Smithing level, with enough of them for 6 to 8 hours of work.

Bring me every item I asked for at once and I’ll pay you in Smithing mastery experience. Higher-level work is worth more.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Smithing mastery experience.

Commit to the Crafting mastery and I’ll name crafted goods from an activity near your Crafting level, with enough of them for 6 to 8 hours of work.

Bring me every item I asked for at once and I’ll pay you in Crafting mastery experience. Higher-level work is worth more.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Crafting mastery experience.

Commit to the Construction mastery and I’ll name planks and nails from an activity near your Construction level, with enough of them for 6 to 8 hours of work.

Bring me every item I asked for at once and I’ll pay you in Construction mastery experience. Higher-level work is worth more.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Construction mastery experience.

Commit to the Thieving mastery and I’ll name stolen goods from an activity near your Thieving level, with enough of them for 6 to 8 hours of work.

Bring me every item I asked for at once and I’ll pay you in Thieving mastery experience. Higher-level work is worth more.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Thieving mastery experience.

My trade quests are coming soon. Until then, the only way to earn Trade mastery experience is to buy and sell on the exchange.

Every exchange trade pays tax. While you’re committed to Trade, that tax earns you mastery experience, whether you’re buying or selling.

Only masters you’re committed to will give you work. Commit to a different mastery on the Masteries page and you give up a quarter of your Trade mastery experience.

Extra inventory slots cost 200 Primordial Tokens each, up to 1,000 of them.

Pet slots let you keep more familiars active at once. They cost 250 Primordial Tokens each, up to 5 in total.

Bring me 4,500 Treasure Chests and I’ll hand over a Primordial Cache in return.

You can trade as many batches as you like in one go. Just make sure you have room in your inventory for the caches.

I also sell Primordial Caches for 10,000,000 gold coins each, if you’d rather pay in gold.

I also sell Gold Membership Vouchers for 250 Primordial Tokens each. Claim one from your inventory for 30 days of Gold membership, and claim more to stack the time. Vouchers can be traded on the exchange too.